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![]() Star wars GenerationsHAPPY BIRTHDAY ACE!!Today the 18th of Jannuary is ACE's Sweet 16th birthday so everyone say it to him!!we love you hun!Dun dun ... Time erra of this roleplay is as follows:We are in the heart of the Galactic Civil War. ( I.E. Between ep 3 and 4 of the movies. ) The Empire's reign is being threatened by a small Rebel Alliance to restore the Republic. As these rebels continue to grow in strength the threat to the Empire is very real and they hunt those who would challange their power. The Jedi Order is on the run again. Is your Jedi still alive? Will they help restablish a new enclave? Will they remain hiding? were they killed in the last attack ? Only you can tell their destiny!As the Jedi return, the Sith and other Darksiders have begun to come out of the shadows and real themselves. The conflict between the two is quickly unfolding and the outcome of it will change the galaxy...forever.'Leave personal attitudes, dwelling on OOC arguements and feelings OUT of the chatroom or don't bother coming in! IC and OOC politics or personal feelings about another RPer(s) are not permitted to enter the chatroom at ANY time. Now..RP!
| 2 | 3 | Tue Jan 27, 2009 5:35 pm Admin ![]() |
![]() Role Play RulesRP 1.) When speaking OOC (Out Of Character) please use )).2.) All attacks should allow for some form of defense. Each move is simple an attack and a defense. Attacks are attempted whereas defences are completed. If the defence can possibly work, then it does. No trying to find technicalities. Attacks must be clear and in Layman's terms. Meaning actually describe your attacks instead of naming them.3.) Disputes should be worked out by all parties engaged in the fight alone; however, if no agreeable conclusion can be reached, you may ask a Manager for a ruling. If one is not available post it on the board without any of the OOC arguements and management will make a decision.4.) In order to keep RP moving along fluidly, Management has chosen to invoke a 3 day rule. When in RP pertaining to battles, captivity, negotiations, and other matters of importance involving 2 or more players, a 3 day period will be allowed between posts. Any player exceeding that limit will automatically forfeit their turn and the other(s) will be allowed to post in their place. Management will decide what the other are allowed to do. EX: Called hits: approaching and landing on a planet unhindered escaping or breaching a compound, ect. This rule will be loosely enforced during RPs of little significance. If all parties of an RP choose to delay posting then this will be ignored. If for some reason you are required to be away from an RP, please use courtesy and post in the General section accordingly. If by chance something happens that causes you to be away without the ability to post before hand, contact management and we will do our best to rectify the situation. 5.) For the sake so everyone knows. The age time limit is one rl moth= two rp months/ 6rl months=one rp year6.) Characters who are gone more that a few weeks need to have a reason ic for being gone. Storys can be held only so long before it is lost. 7.)Role players who chose NOT to come to the role play for a 5 month rl time frame. WILL be demoted or removed from whatever they are possion they have. Ex, rulings of plantes, corperations, orgazations. This is done because it is un fair to those who WANT and CARE to play. 8.)Profiles are a must so please take the time to make one?
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![]() Misc RulesMISC.1.) Superweapons will not be allowed in the RP unless approved by Management. No destruction should equal or exceed Base Delta Zero.2.) All powers must have been approved before they can be used. Approved powers are on the force comm.3.) No Cortosis or Baskar'gam.4.) If for any reason you must be away from the RP for an extended period of time. Please take the time to post a short notice on the General/OOC board.
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![]() Rule AdditionsAny additions or modifications to the rules will be posted here and dated.Rules will remain on this page for the extent of one month at which point they will be posted in thier own respective pages.--------------------------------------------------------------------------------{To be posted in the Requests section}All members wanting to create non-canon ships, weaponry, or other forms of technology will be required to submit detailed specs and plans for the item on the requests board where it will be intricately examined by management before approval or denial. Such items will then be required to change anything Management deems unacceptable or said items will be dispassionately denied. If non-canon items are approved then you will be required to submit a second request detailing exactly how many you wish to have. Management will set a construction time at this point. MANAGEMENT}
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![]() DisclaimerWE CLAIM NO RIGHTS TO ANY GRAPHICS OR PICTURES EXCEPT THOSE WE HAVE CREATED ON OUR OWN.THEY COME FROM A VARIETY OF PLACES: SUCH AS WEB SOURCES AND COPYRIGHT/ROYALTY FREE CD'S AND THEREFORE DEEMED AS TO BE PUBLIC DOMAIN.ANY INFRINGEMENT OF SAID COPYRIGHT MATERIAL IS NON ITENTIONAL AND WILL BE RECTIFIED UPON PROOF OF OWNERSHIP AND NOTICE.ALL BACKGROUNDS ARE PROPERTY OF STARWARS GENERATIONS AND OR THE PERSONS BY WHICH THEY WERE CREATED
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![]() CharactersCHARACTERS1.) If a name is taken. Dont use it.2.) If you want an important position make sure you can play it.3.) Yuuzhan Vong will not be allowed to play in this group as they are known to disrupt fair and fun play.4.) No canon characters.5.) All members will be required to 'start from the bottom'.
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![]() Imperial RankImperial Command Character Emperor Dark princess Imperial High Commander Nomarr Tanthiss Grand Admiral Open (REQUEST ONLY) Grand General Open (REQUEST ONLY) Imperial Naval Structure Officers Character Enlisted Character Admiral Request ONLY Fleet Chief Commodor Request ONLY Command Chief Line Captain Request ONLY Master Chief Captain Request ONLY Chief Petty Officer Commander Request ONLY Petty Officer Lieutenant Yeoman Ensign Apprentice Cadet Recruit Imperial Army Structure Officer Character Enlisted (stormtroopers) Character General Request ONLY First Sergent Colonel Request ONLY Chief Master Sergant Lt. Colonel Request ONLY Master Sergant Major Request ONLY Staff Sergant Captain Sergant Lieutenant Corporal Cadet Private
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![]() Imperial StarfleetsNaval Core FleetsIMPERIAL 1st FLEET ( Fleet under suspension) FLEET STATUS Designation: Fleet Flagship: ISD Latvian System: Region: COMMAND STAFF Fleet Commander: CAPITAL SHIPS Imperial Star Destroyer (x5) Victory Star Destroyer (x4) Dreadnaught Cruiser (x6) Strike Cruiser (x6) Nebulon-B Frigate (x7) Escort Carrier (x4) Carrack Cruiser (x6) IMPERIAL 2nd FLEET FLEET STATUS Designation: Fleet Flagship: ISD Grey Wolf System: Region: COMMAND STAFF Fleet Commander: Khalen Shelka'r CAPITAL SHIPS Imperial Star Destroyer Victory Star Destroyer (x2) Dreadnaught Cruiser (x2) Strike Cruiser (x3) Nebulon-B Frigate (x2) Escort Carrier (x2) Carrack Cruiser (x2) Corellian Corvette (x2) IMPERIAL 3rd FLEET FLEET STATUS Designation: Fleet Flagship: ISD Stormhawk System: Region: COMMAND STAFF Fleet Commander: CAPITAL SHIPS Imperial Star Destroyer (x3) Victory Star Destroyer (x4) Dreadnaught Cruiser (x4) Strike Cruiser (x4) Nebulon-B Frigate (x5) Carrack Cruiser (x6) Corellian Corvette (x6) IMPERIAL 4th FLEET FLEET STATUS Designation: Squadron Flagship: ISD Maelstrom System: Region: COMMAND STAFF Fleet Commander: CAPITAL SHIPS Imperial Star Destroyer (x2) Victory Star Destroyer (x3) Dreadnaught Cruiser (x3) Strike Cruiser (x3) Nebulon-B Frigate (x2) Escort Carrier (x2) Carrack Cruiser (x3) IMPERIAL 5th FLEET FLEET STATUS Designation: Systems Force Flagship: System: Region: COMMAND STAFF Fleet Commander: CAPITAL SHIPS Imperial Star Destroyer (x2) Victory Star Destroyer (x2) Dreadnaught Cruiser (x4) Strike Cruiser (x3) Escort Carrier (x2) Nebulon-B Frigate (x3) Carrack Cruiser (x4)
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![]() Strike FleetsImperial Strike Fleets00000IMPERIAL 1st STRIKE FLEET FLEET STATUS Designation: Strike Force Flagship: ISD Tyrant Region: COMMAND STAFF Fleet Commander: Darth Cestus Senior Officers: Army Detachment: CAPITAL SHIPS Imperial Star Destroyer Tyrant Venator Star Destroyer Venator Star Destroyer Victory Star Destroyer Victory Star Destroyer Victory Star Destroyer ESCORT SHIPS Dreadnaught Cruiser Dreadnaught Cruiser Nebulon-B Frigate Spear Nebulon-B Frigate Blade Nebulon-B Frigate Carrack Light Cruiser Carrack Light Cruiser 00000IMPERIAL 2nd STRIKE FLEET00000 000000000000000000000000 00000000000000000 FLEET STATUS Designation: Strike Force Flagship: ISD Demoralizer Region: COMMAND STAFF Fleet Commander: Senior Officers: Army Detachment: CAPITAL SHIPS Imperial Star Destroyer Demoralizer Imperial Star Destroyer Venator Star Destroyer Venator Star Destroyer Victory-II Star Destroyer Victory-II Star Destroyer ESCORT SHIPS Nebulon-B Escort Frigate Nebulon-B Escort Frigate Nebulon-B Escort Frigate Strike Cruiser Strike Cruiser Strike Cruiser 0000IMPERIAL HAMMER STRIKE FLEET000 000000000000000000000000 000000000000000000000000 FLEET STATUS Designation: Strike Force Flagship: ISD Gauntlet Region: COMMAND STAFF Fleet Commander: Senior Officers: Army Detachment: CAPITAL SHIPS Imperial Star Destroyer Victory Star Destroyer Victory Star Destroyer Victory Star Destroyer Dreadnaught Cruiser Dreadnaught Cruiser ESCORT SHIPS Nebulon-B Escort Frigate Nebulon-B Escort Frigate Carrack Light Cruiser Carrack Light Cruiser Carrack Light Cruiser
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![]() Reserve VesselsImperial-class Star Destroyer --- x3 Victory-II class Star Destroyer x5 Victory-class Star Destroyer x8 Venator-class Star Destroyer N/A Immobiliser 418 Cruiser N/A Dreadnaught Heavy Cruiser x6 Strike Cruiser x9 Nebulon-B Escort Frigate x7 Escort Carrier x6 Corellian Gunships x15 Carrak Light Cruiser x20 Skipray Blastboat x40
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![]() Bounty HuntersBounty Hunters1.) Shadow-Angel.
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![]() The Hunters CreedThe Hunters' CreedPeople Don't Have Bounties, Only Acquisitions Have Bounties.This single, cardinal rule, more than any other, defines the way in which Bounty Hunters approach their chosen profession. It reflects the idea that sapient beings, to some degree, must be accorded respect. If, however, an individual has a bounty placed on them, he or she ceases to be an individual with rights. No longer a member of the galactic community, the "acquisition" becomes fair game. Tears should never be shed over the fate of someone that is, after all, only an "acquisition."Capture By Design, Kill By Necessity. In keeping with the loosely defined Hunter code of ethics, killing is sometimes necessary. That's business, pure and simple. However, unnecessary killing is still murder. The Hunter, unless otherwise directed by those leveling the bounty, must attempt to deliver the acquisition alive. Often, those leveling the bounty have a vested interest in a live target -- and the target might be better off getting killed by the Hunter.No Hunter Shall Slay Another Hunter. Simply put, whatever their origin, Bounty Hunters see themselves as a special breed. They take their lives (and those of others) into their hands each time they hunt. One may agree with another Hunter's motives or damn them for the manner in which they carry out their hunts, but no Bounty Hunter may ever take up arms against a fellow hunter. This law applies only to Hunters who themselves follow the creed.Those who have broken the creed, or who themselves have a bounty posted on their head, are merely acquisitions. In such cases, the ex-hunter is no longer seen as a member of a common fellowship and old scores can now be settled with impunity. The Hunter has become the hunted.No Hunter Shall Interfere With Another's Hunt. While it is not unheard of for Hunters to work as a team, the hunt for a given acquisition is most often viewed as a form of personal duel between two sapient creatures. In such a duel, the Hunter matches skill and courage against all the resources one's opponent can bring to bear. If the Hunter wins, it is a personal triumph denoting superior skill and intellect, and not simply a question of luck. To interfere with another's hunt, unless first invited, is to leave the question of "who is better" open and, perhaps forever, unresolved. Of course, competition between Hunters is often fierce and there is often a very thin line between "competition" and "interference." This being true, while a Hunter is constrained against taking direct action against another Hunter, there is nothing to constrain a Hunter from hiring other Hunters to do the dirty work. Of course, if such an action, successful or not, can be traced back to the original perpetrator, serious consequences inevitably follow.In The Hunt One Captures Or Kills, Never Both.In the case where the acquisition has been taken alive, that "choice" cannot be altered. To kill an acquisition in the course of the hunt is one thing, but to purposely kill an unarmed, helpless being already subdued and unable to resist is seen as simple slaughter and wanton butchery. An acquisition "killed while attempting escape" however, would be an entirely different matter altogether.No Hunter Shall Refuse Aid to Another Hunter. While no Hunter has the right to interfere with another's hunt, there come times when even the best of master hunters require assistance. In extreme cases, any Hunter may ask for and expect aid and assistance from another Hunter, even if it means the latter must temporarily suspend his or her own hunt in the meantime to render such aid. Whatever personal grievances or animosities may be involved between the two parties, it is known and understood that Hunters take care of their own.
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![]() Approved HuntersApproved Hunters for Star Wars Generations RP. 1.) Shadow-Angel. 2.) Qymendru_Dap_Bejiar
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![]() Corporations & OrganisationsGALACTICCORPORATIONS & ORGANISATIONS CORPORATIONS Black Sun Pirate Trade ORGANISATIONS Mandalorian Empire Amest Empire Myrian Dominion
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![]() Quarkien EmpireThe Quarkien empire is a mysterious place that few even try to go and even few come back alive from. What does it do and who's side is it on. Well for than to be answerd my friend one must be so bold as to venture out. Explore the glaxcy and see what is there excatly. If you dare there are a few connections that can lead you to the system where they reside in. Are you man or woman enough to face theses connections to make the trip through the whole of time and darkness?Still under construction... Quarkien PeopleMotherFather Brother oldestOldest sister QũąřťžжК¡é Younger twins Kieéґąn Kie Tieeran Kie
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![]() Quartian RaceQuartianSocial Casts Lion Natural leaders, This is the ruling class. Kings, Queens and Emperors/esses only come from this Social Class. They are the not the absolute strongest but they have special Leadership skills that enable them to command their entire race. There are two types of Lion. The Ruling Class and the Common Lion.Tiger Guards and Soldiers. Tiger Quartian's Are strong yet not the strongest of the Quartian's. They can swim like nobodies business but like the Lions only the Noble Tigers can change form. The Royal Guards.Jaguar The workers of the Quartian Empire These cats are the strongest of all of the Castes however they enjoy their simple lives. Working for a living and never questioning the way of things. These tend to be the smarter of the common cats, sometimes they are artists or scholars.Cheetah Messengers of the Royal Court. These cats are fast on their feet but not always fast with their minds. They tend to get distracted by shiny things--------------------------------------------------------------------------------Lion strengths Enhanced Senses Enhanced strength x3 Male (Leadership) - Natural Charm people find it hard to not listen to them Female (Pride strength) - Telepathic with other Lion Females Shape-shifting (Nobles ONLY)Lion Weaknesses Usual Smelling Problems Strobe lights disorient them Common Lions cannot shape-shift (only have human form with enhanced senses)--------------------------------------------------------------------------------Tiger Strengths Enhanced senses Strength x5 (wookie) Swimming agility Shape shifting Nobles ONLY (three forms, Human, Half-Cat, Full-Cat)Tiger weaknesses Usual Smelling Problems Strobe lights disorient them Common Tigers cannot shape-shift (only have human form with enhanced senses)--------------------------------------------------------------------------------Jaguar Strengths Enhanced Senses Strength x7 Intelligent Shape-Shifting All Jaguars can Shift (2 forms Human and Half-Cat)Jaguar Weaknesses Usual Smelling Problems Strobe lights disorient them Cannot be Jedi or Sith, Cannot be Shadow Jedi. Only Low Level Dark Jedi or Unaffiliated (level 3 max)--------------------------------------------------------------------------------Cheetah Strengths Enhanced Senses Strength x2 Speed x7 (Not for fighting, only strait line running) Shape-Shifting All Cheetahs can Shift (3 forms Human, Half-Cat and Full-Cat)Cheetah Weaknesses Usual Smelling Problems Strobe lights disorient them Cannot be Jedi or Sith, Cannot be Shadow Jedi. Only Low Level Dark Jedi or Unaffiliated (level 3 max) Tend to be flighty (airhead-ish)
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![]() Quat Sub RacesSub RacesThese subraces are Rarer then the Cats and will be given out less.Bear Naturally subservient these workers have tremendous strength and endurance Strengths x10 strength x5 endurance Heightened Hearing Shape-Shifting (2 Forms)Weaknesses Normal Vision Strobe Lights Strong Smells Never dominent Large Size--------------------------------------------------------------------------------Bull/Cow Usually very laid back but sturdy workers. Strengths x8 strength x5 endurance Shape-Shifting (3 Forms)Weaknesses Normal senses Weaknesses Large Size--------------------------------------------------------------------------------Hyena Highly Agressive. Always outsiders Strengths x3 Strength x3 Endurance x40 Smell Heightened Hearing Shape-Shifting (3 forms)Weaknesses Black and white vision Strong Smells Strobe Lights--------------------------------------------------------------------------------Fox These tend to be dancers and slaves. Strengths Beauty (Charming People is easy) x2 Speed Enhanced Senses Shape-Shifting (3 forms)Weaknesses Normal Senses Weaknesses Beauty makes it hard to disguise--------------------------------------------------------------------------------Bat These are normally scouts Strengths Extreme Heightened hearing Echo-Location Flight Shape Shifting (3 forms)Weaknesses Normal Heightened senses Weakness Small Size--------------------------------------------------------------------------------Horse Another group of very hard workers Strengths x3 Strength x3 Endurance x2 speed Heightened Senses Shape-Shifting (3 Forms) Weaknesses Normal Senses Weaknesses Tend to be more subservient
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![]() Places of InterstPLACES OF INTEREST PLANETS IF is not here and your not on it then you have NO say in it... (Note: Each planet can have their own defences with in reason of course. No one is forced to choose a side. This was in the old and orginal rules of the site. Which I am working on.) 1.) Aquene Ruler- Princess Kitt2.) Myrian Dominion Ruler missing.3.) iMraz Ruler ~ Livia Shattai >^..^<4.) Volos Veranna Falcen *IS* in charge!! (Assist ruler needed inquire within rp.)5.) Amest - Standing ruler in the abanace of the king Kosien( ruling is given by the maker and his wife ONLY!)6.) Korriban ( open for peeps who are responsaible)Temple of the Jedi..(Master, Catalin, Doya)OTHERSCorellian Guard ( All roles for the Corellian Guard are open!!)I.F.I.U./G.C.I.U. ( This I don't even know what to do with -_-)H.S.S ( Alexanderia is the head of this. So see her for details. Applications now open.
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![]() AqueneThe Aquene Kingdom is a quiet planet in the galaxy that provides fruit and other foods for many of the planets. In exchange the other planets give supplies that Aquene may need or credits so they may use it to buy what they need for the people of Aquene. Aquene also has a place set to help people who need to recover from things that have happened to them or due to the war. For its position in the Elrood Sector, Aquene was able to welcome neighboring systems under its influence to increase its trade, widen its resources, and blossom in power. Near one of the Galaxy most important trade routes into the Outer Rim, Aquene was able to thrive on vast amounts of wealth. The young princess (Kitt) is also in search of any family that may be missing alive or dead. She is also instituting her new goverment to office. In terms of galactic position, Aquene is an independent system near the center of the Outer Rim - away from the Galactic Empire with some of its citizens sympathetic to the Rebellion only the ones who have been to the rebellion and lost site of their true heteriage. Though peaceful, Aquene itself maintains a stable military and navy under command of Prince Ammon. Which was done behind the princess's back...Which has means of treason..Ammoun is exiled from his lands and is to be killed on sight for treason of the throne. Kitt knew love once and opened her heart to someone. She gave him her heart, her home, her soul, and was willing to make him the king. Instead he RIPPED her heart ot emotionally and DESERTED her and her people only. To think of himself and selfish he was now it showed he was NO Jedi...No what he was.. was cold, curel, and heartless... Now if he shows his face he will be killed on sight.. it is given law...Kitt has scince turned very dark and alone..Will the site of their hertiage come through and rule the planet or will it remain neutral and peaceful as it has been. Are you a member of this lost family? Can you help this princess? Are you Brave enough to Help?Aquene rp's <-- visit the link and say hello or see what is been happening on Aquene. All are welcome to visit Just remeber the rules Below is a blue print of how the land would look from a sky veiw. No it is not perfect but at least it gives you an idea.
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![]() Taris---- Under construction---- Ruler of this planet is a loney princess who remains on the planet even though it is been destoryed and most of the people have long abonded it and her for dead by now. Her goal is restore the planet and the people to it's rightfull place in the glaxcy once again. Though she has no one to help her? Who can she trust when even her family is against her in everything that she stands for.
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![]() Force UserLight, Dark, neutral all have the general same powers so everything will fall under this link itself.
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![]() The Jedi Order"The ways of the Living Force are beyond our understanding... But fear not. You are in the hands of something much greater and much better than you can imagine." ―Qui-Gon Jinn Grand MasterCatalin Destiny MastersDoyaHigh Knights Rome FalcenThraceKnights Lea Sky RomeLeaDamionPadawans ArieleeNarnia TaneshaXon YounglingsParisTaris DaniJacobMarie
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![]() The Jedi CodeThe Jedi CodeThere is no emotion, there is peaceThere is no ignorance, there is knowledgeThere is no chaos, there is serenityThere is no death, there is the force. Interpretation of the code comes with practice and learning. To each and every single student it is different in their interpretation of it. Though no one is to say who is wrong or right. The force is a living thing and is always changing so keep that in mind when challenging your Padawans, or Knights or even the Younglings. They hold true to what you tell them so think wisely before you speak.
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